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3D Room Portfolio — Interactive 3D Environment Experience

Built using Three.js for WebGL-based 3D rendering, this immersive portfolio leverages advanced shader programming and real-time lighting calculations to create a photorealistic virtual environment. The architecture utilizes Three.js scene graph for object management, PerspectiveCamera for viewport control, and custom GLSL shaders for material effects. GSAP (GreenSock Animation Platform) handles smooth camera transitions and object animations through timeline-based sequencing. The project implements raycasting for interactive object detection, texture mapping for realistic surfaces, and post-processing effects for depth of field and bloom. Built with the help of vibe coding techniques for rapid prototyping and creative exploration. Performance optimization includes frustum culling, level-of-detail rendering, and efficient geometry instancing. The codebase follows modular ES6+ patterns with async asset loading and state management. This project was inspired by innovative 3D web experiences found in the GitHub community.

Stack: Three.js, WebGL, JavaScript ES6+, GSAP, GLSL Shaders, HTML5, CSS3
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3D Room Portfolio Screenshot